ETC Congo Family v6.4.0 User Manual

Page 676

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TIMING PARAMETERS

Loop Time
This time equals how long it takes all the parts to run through the effect once. If you lengthen
this time, you will impose a gap before the next pass through the effect begins. If you shorten
this time, you will cause the next pass to start before the first pass is completed.

Rate/Tap
Use this value to scale the whole timing scheme faster or slower. Tapping the wheel key will
adjust the timing of the effect to match your tapped in rate. Fade times will scale
appropriately when you use tap.

Entry
The Entry mode decides how channels will enter into the effect.

Step Time
The tempo of the effect - this time determines when each step will be executed..

Attack Time
The fade time of the associated step or individual piece of content..

Sustain & Release times (Break mode only)
This time determines how long a step remains active before starting the release to the
background state. If a break mode effect has more than one active step, each step may
execute a sustain and release to the background only if the step time is greater than the
combined attack+sustain+decay times of the step, otherwise you will only see attack times
executed until the last active step.

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