ETC Congo Family v6.4.0 User Manual

Page 77

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Patch (workflow)

There are various approaches to patching, which depend on your situation. Very often
conventional lights are patched in one universe, and moving devices in another, in order to
simplify troubleshooting. The main work with patching is the planning involved before
approaching the console.

Patching Conventional Lights
There are three basic approaches to patching conventional lights

Patch 1:1
You can choose the option "Patch 1:1" when you open a new play, or you can set the Patch
1:1 in the Patch Wizard.
See

Patch Wizard

.


Patch by channel
Patch by channel is easy and fast in the Output editor. It can be done live or blind. You can
start with a cleared patch or with a 1:1 patch.
See

Patch by Channel/Dimmer

.


Patch by dimmer
Patch by dimmer is easy and fast in the Output Editor. It can be done live or blind. You can
start with a cleared patch or with a 1:1 patch.
See

Patch by Channel/Dimmer

.

NOTE
To clear the Patch, see the

Patch Wizard

.

To get an overview of the current patch, see the

Channels List

.

Patching Moving Devices
To patch a moving device, scroller, color mixing device or media server you need to load a
template for this device. This can be imported with the Import Template Wizard or from
another play. You can also create custom templates in the Template Editor.
See

Import Template Wizard

.

There are two approaches to patching single or multiple moving devices

Patch Wizard
In the Patch Wizard it is easy to patch single devices, and multiple devices that have
consecutive addresses. It's possible to add a channel offset to a template as well.
See

Patch Wizard

.

Device List
If you are patching single devices, or multiple devices with irregular addresses the Device
List is a great tool. It's also great for changing address or universe, and for adjusting

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