Dynamic effect – ETC Congo Family v6.4.0 User Manual

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Dynamic Effect

A dynamic effect is a relative effect that uses a dynamic template which applies wave-forms
around a base point to create a movement, for example a circle or ballyhoo. In the same way
as the content effect, it is applied to any group or set.

Components
To start a Dynamic effect you need

• A Group or a Channel Set

• A Dynamic Template (many are supplied default)

• An Effect Playback

Playback

• All parameters can be controlled live, similar to how a device is controlled

• Once programmed you can also change the Dynamic Template (circle, ballyhoo) or

create your own.

• The effect is applied to any predefined set or group of channels.

• The effect will run as soon as the effect playback intensity is over zero.

• The intensities will contribute to the Live output on a HTP basis.

• Attributes will replay on an LTP basis with the rest of the playbacks.

Live Parameters

• Change channels (set/group)

• Change distribution (offset, delay, distribution)

• Change Rate & Size

• Store and recall all settings into palettes and presets, similar to how any device is

controlled.

A number of common Dynamic Effect Templates are included in the Effect Library of the
Browser. It is possible to create new ones as well. If you are acquainted with SmartFade
effects, you will find that SFML style tables and effects have been added to the library.

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