Chase effect parameters – ETC Congo Family v6.4.0 User Manual

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Chase Effect Parameters

A Chase object is never adjusted live - it is defined in two editors

• The Chase Editor

• The Chase Step Editor

CHASE EDITOR PARAMETERS
Its possible to edit a symmetrical Chase object from the Editor, without opening the Chase
Step editor. However, if you want to edit the steps, or the individual step timing, you need to
open the Chase Step Editor.

Direction
Sets the direction in which the steps are played back.

• Forward

• Backward

• Bounce

• Random

Style
The style decides the starting level.

• Positive (channels go from Low int to High int)

• Negative (channels go from High int to Low int)

• Build (channels go from Low int to High int and stay at High int until all steps have

been executed)

Loop Time
This time will force a value to all Step Times = Loop Time/Steps. See Step Time further
down.

In, Dwell & Out times
These times will force a value to all individual In, Dwell & Out times of the Chase Steps. See
In, Dwell & Out times further down.

Rate Min & Rate Max
RateMin and RateMax work together to set the playback rate of the chase. When these
values are the same, the chase is adjusted evenly. When these rates differ, the chase will
play back randomly using rate values between the Min and Max value. This is a good way to
create more organic chases for things like lightning and water reflections.

CHASE STEP EDITOR PARAMETERS
If you need to edit individual step times, or channels, you do this in the Chase Step Editor.

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