Presets - introduction – ETC Congo Family v6.4.0 User Manual

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Presets - Introduction

The basic building block in Congo is a Preset.

General Facts

• Channels, levels, attributes and Dynamic Effects are stored into Presets.

• Presets can be played back from the Master Playbacks, and the Main Playback one

by one, or as part of a Sequence or Chase.

• You can store Presets with up to three decimals using Preset numbers 0.001-

9999.999.

• Presets can be arranged in a list called a Sequence, with predefined fade times.

• Presets can be modified blind or live.

• Presets can be copied.

• Presets can be added together to create new Presets

• You can retrieve individual channel levels from recorded Presets with Fetch.

• When a Preset is recorded in the A playback, it is automatically placed in numerical

order in a step of the Sequence in that playback.

NOTE
A Preset is a memory that can be reused in several Sequences or
Playbacks at the same time. To delete it completely you have to go to
the source of all Presets: the Preset List. See

Presets - List

.

This does NOT mean that the Preset number will disappear from the
Sequence or from Master Pages, but it means that it will be an empty
Preset with no channels or levels stored. It also means that the
number of the Preset will be regarded as an unused Preset in the
system.

When deleting a Preset in the Preset List you will get a checkbox
option of deleting all related Sequence Steps.

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