Drawing – Pointmaker CPN-5000 User Manual

Page 88

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Page 82 -

Pointmaker CPN-5000 Color Video Marker

Boeckeler Instruments, Inc.

Marking

Section Four: Using Markers

2. If desired, reposition the same active pointer anywhere on the image to

make your second point, and continue as often as desired.

3. If desired, anchor the active pointer.

Refer to instructions for “Anchor” under your particular control device.
The pointer is anchored and a new active pointer appear on screen, identical
to the first.
NOTE: Active pointers are not displayed for touch screens, only anchored
markers.

4. Repeat any of these steps as often as desired.

Drawing

You can draw on the Pointmaker overlay simply by beginning to draw. The
drawing feature allows you to circle important parts of the image, write on the
image, or underscore particular parts of text. You can draw freehand curves or
straight lines.

To draw, you can use the digitizing tablet stylus on the tablet drawing area, your
finger on a touch screen, or a magic marker on the SMART Board. You can also
use other mouse devices to draw. You cannot freehand draw using the keyboard,
but you can use it for straight line drawing.

Before drawing, you may wish to change the drawing line color (see Assigning
Marker Colors, on page 75).
Or you may which to change the width and style of the
drawing line (see Assigning Line Styles, on page 76).

Drawing Freehand

1. Position the active pointer (if one is displayed) anywhere on the video

image where the drawing is to begin.

NOTE: If you are using a touch screen or whiteboard, position a fin ger or
marker pen.

2. Activate the Draw command from your particular drawing device.

3. Reposition the active marker (if one is displayed) and repeat the above

procedures for another drawn line.

NOTE: You may create as many drawings as desired.

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