Scale objects, Rotate objects – Adobe Flash Professional CS3 User Manual

Page 212

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FLASH CS3

User Guide

206

2

Select Modify > Transform > Envelope.

3

Drag the points and tangent handles to modify the envelope.

Scale objects

Scaling an object enlarges or reduces the object horizontally, vertically, or both.

1

Select a graphic object or objects on the Stage.

2

Select Modify > Transform > Scale.

3

Do one of the following:

To scale the object both horizontally and vertically, drag one of the corner handles. Proportions are maintained as
you scale. Shift-drag to scale nonuniformly.

To scale the object either horizontally or vertically, drag a center handle.

4

To end the transformation, click outside the selected object or objects.

Note: When you increase the size of a number of items, items near the edges of the bounding box might be moved off the
Stage. If this occurs, select View > Pasteboard to see the elements that are beyond the edges of the Stage.

See also

“About 9-slice scaling and movie clip symbols” on page 223

“Edit movie clip symbols with 9-slice scaling” on page 224

Rotate objects

Rotating an object turns it around its transformation point. The transformation point is aligned with the registration
point, which defaults to the center of the object, but you can move the point by dragging it.

You can rotate an object with the following methods when using the Rotate commands:

Dragging with the Free Transform tool

(you can skew and scale the object in the same operation).

By specifying an angle in the Transform panel (you can scale the object in the same operation).

Rotate and skew objects by dragging

1

Select the object or objects on the Stage.

2

Select Modify > Transform > Rotate And Skew.

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