Work with text anti-aliasing – Adobe Flash Professional CS3 User Manual

Page 280

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FLASH CS3

User Guide

274

Work with vertical text

1

Using the Text tool

, select one or more text fields on the Stage.

2

To apply settings to existing text, select text fields on the Stage.

3

In the Property inspector (Window > Properties > Properties), set the following options:

To set alignment, click Top, Center, Bottom, or Full Justification.

To set the top or bottom margin, click the Edit Format Options button (shaped like a paragraph symbol, next to
the Justify button) to display the Format options dialog box. Click the triangle next to the Top Margin or the
Bottom Margin value and drag the slider to select a value, or enter a value in the text field.

To specify indents, click the Edit Format Options button (shaped like a paragraph symbol, next to the Justify
button) to display the Format options dialog box. Click the triangle next to the Indent value and drag the slider to
select a value, or enter a value in the text field. If the text flows left to right, the indent moves the leftmost line
down; if the text flows right to left, the indent moves the rightmost line down.

To specify line spacing, click the Edit Format Options button (shaped like a paragraph symbol, next to the Justify
button) to display the Format options dialog box. Click the triangle next to the Line Spacing value and drag the
slider to select a value, or enter a value in the text field.

Work with text anti-aliasing

Flash provides improved font rasterization that lets you specify the anti-aliasing properties for fonts. The improved
anti-aliasing capabilities are available only for SWF files published for Flash Player 8 or later. If you are publishing
files for earlier versions of Flash Player, you can only use the Anti-Alias For Animation feature.

Apply anti-aliasing for each text field rather than each character. Also, when you open existing FLA files in Flash 8
or later, the text is not automatically updated to the advanced anti-aliasing options; you must select individual text
fields and manually change the anti-aliasing settings.

When you open a FLA file created for use with Flash Player 7 or earlier, the text Property inspector sets the anti-alias
option to its equivalent anti-aliasing option from Flash MX 2004. However, to use the advanced anti-aliasing
features, you must upgrade the FLA content for Flash Player 8 or later.

Choose an anti-aliasing option for selected text

In the Property inspector, choose one of the following options from the Anti-Aliasing pop-up menu:

Use Device Fonts

Specifies that the SWF file use the fonts installed on the local computer to display the fonts.

Typically, device fonts are legible at most font sizes. Although this option doesn’t increase the size of the SWF file, it
forces you to rely on the fonts installed on the user’s computer for font display. When using device fonts, choose only
commonly installed font families.

Bitmap Text (No Anti-Alias)

Turns off anti-aliasing and provides no text smoothing. The text is displayed using sharp

edges, and the resulting SWF file size is increased because the font outlines are embedded in the file. Bitmap text is
sharp at the exported size, but scales poorly.

Anti-Alias For Animation

Creates a smoother animation by ignoring alignment and kerning information. This

option creates a larger SWF file, because font outlines are embedded. For legibility, use 10-point or larger type when
specifying this option.

Anti-Alias For Readability

Uses the Flash text rendering engine to improve the legibility of fonts, particularly at small

sizes. This option creates a larger SWF file, because font outlines are embedded. To use this option, you must publish
to Flash Player 8 or later. (Do not use this option if you intend to animate text; instead, use Anti-Alias For
Animation.)

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