Creating objects on function keys – Rockwell Automation 2711-ND3 PanelBuilder v2.60 Software User Manual User Manual

Page 115

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Working with Objects

Publication 2711-6.0

If screen space is limited, you can place button objects on function
keys. You can relegend the function keys using the Function Key
Legend Kit available for your terminal.

The following objects can be placed on a function key:

Push button controls (momentary, maintained, latched, multistate)

Screen selector buttons (Go To and Return)

Keypad enable button

Alarm buttons, Alarm History and Print History buttons

List keys

To create an object on a function key:

1. Choose an object from the Objects menu.

Or click the appropriate tool in the toolbox.

2. Position the pointer (+) over a function key and click the left

mouse button.

If the function key is already assigned to an object, the pointer
changes to

. Reposition pointer over another key.

Pointer over Function Key

A graphic appears on the function key showing the object type.
An asterisk also appears next to the key number.

*F1

Graphic

Asterisk

3. Click the right mouse button to exit the object mode.

Or click the selection tool in the toolbox.

Creating Objects
on Function Keys

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