10 - creating data entry controls, Chapter objectives, Helpful hints – Rockwell Automation 2711-ND3 PanelBuilder v2.60 Software User Manual User Manual

Page 153: Creating data entry controls, Chapter, Chapter objectives helpful hints

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Chapter

10

Publication 2711-6.0

Creating Data Entry Controls

This chapter describes how to create objects that activate a
scratchpad for numeric or ASCII data entry including the keypad
enable button and the cursor point.

Section

Page

Helpful Hints

10–1

Numeric Entry Controls

10–2

Keypad Enable Button

10–2

Cursor Point

10–2

Scratchpad

10–2

Numeric Entry Examples

10–3

Data Entry Scaling

10–4

Creating a Numeric Entry Object

10–7

Setting Properties for a Numeric Entry Object

10–7

ASCII Entry Controls

10–12

Keypad Enable Button

10–12

Cursor Point

10–12

Scratchpad – Keypad or Keypad/Touch Screen Terminals

10–13

Scratchpad – 550 Touch Screen Terminals

10–14

Scratchpad – 900/1000/1400 Touch Screen Terminals

10–15

ASCII Scratchpad for other Languages

10–16

Creating an ASCII Entry Object

10–16

Setting Properties for an ASCII Entry Object

10–17

When creating numeric entry objects, consider:

You can add inner text and/or an inner graphic to keypad enable
buttons and cursor point objects as well as other formatting
options. See Chapter 17 for formatting details.

An application screen can have more than one cursor point object.
To activate a cursor point, the operator presses a function key or
touch cell. Another way to activate a cursor point is to press the
left/right arrow keys on the terminal until the cursor point is
selected.

When the keypad enable button is pressed or the cursor point is
activated, the scratchpad opens in the center of the terminal
screen.

Chapter Objectives

Helpful Hints

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