Working with inner graphics – Rockwell Automation 2711-ND3 PanelBuilder v2.60 Software User Manual User Manual

Page 289

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17–19

Formatting Objects and Text

Publication 2711-6.0

To edit an ASCII variable:

1. Select the object.

2. For a multistate object, select the state containing the variable.

3. Click the Inner Text tool on the tool bar.

4. Select the /*A:6 ASCII_Data*/ placeholder.

5. Click the Embedded Variable tool and choose Edit Variable to

open the Variable dialog.

6. Edit the formatting options, then click OK to exit the dialog.

The /*A:7 ASCII_Data*/ placeholder is updated.

For multistate objects, you can edit the ASCII variable directly from
the State tab (Text field) of the Object’s dialog.

You can add an inner graphic to a button or multistate object (not list
objects). For multistate objects, you can enter a different graphic for
each state.

The graphic appears only when the object is in the specified state.
The inner graphic appears inside the object and is linked to the
object. When you move or delete the object, the inner graphic is also
moved or deleted.

State 0
Inner Graphic

State 1
Inner Graphic

On / Off Type Push Button

The inner graphic can be an ISA symbol or a bitmap graphic created
with another program. Appendix B defines the ISA symbols. For
details on how to import bitmap graphics, see Chapter 16.

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Working with
Inner Graphics

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