Rockwell Automation 2711-ND3 PanelBuilder v2.60 Software User Manual User Manual

Page 165

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10–13

Creating Data Entry Controls

Publication 2711-6.0

ASCII Scratchpad – Keypad or Keypad/Touch ScreenTerminals

Display Area

Character Keyboard

Controls

The operator selects characters from the Character Keyboard by
moving the cursor (with the keypad arrows) over a character and
pressing the

SEL-F1

function key. The character appears in the

Display Area. This area scrolls so the operator can enter a character
string that is longer than the Display Area. All characters are sent to
the controller even if not visible.

After entering all the characters, the operator sends the string to the
controller by pressing

ENTER

on the keypad. The leftmost

character is placed in the high byte of the first word (of the write tag
address), the next character in the low byte and so on.

Note: DeviceNet ASCII Entry allows for byte swapping.

Controls

Location

Function

A " B Y

Terminal Keypad

Moves the cursor up, down, left, or right in the Character Keyboard.

²

Terminal Keypad

Deletes the character to the left of the cursor in the Display Area. If the cursor is at the leftmost
position when you press

²

, the scratchpad closes.

Terminal Keypad

Sends the character string to the assigned write tag address in the controller.

When opening the ASCII scratchpad, the character string is highlighted. If the operator selects a
character immediately, the terminal clears the Display Area and displays the selected character. If the
operator presses a control key, the terminal continues to display the existing string, allowing the
operator to edit it.

SEL F1

Function Keys

Selects the highlighted character and places it at the cursor position in the Display Area.

INS F2

Function Keys

Toggles between Insert and Overstrike mode. The overstrike mode appears in reverse video.

In Insert mode, the character selected is inserted before the cursor in the Display Area. If the
maximum number of characters has been entered in the Display area, new characters are ignored.

In Overwrite mode, the selected character replaces the character at the cursor in the Display Area.

<<

F3

Function Keys

Moves the cursor one character to the left in the Display Area.

>>

F4

Function Keys

Moves the cursor one character to the right in the Display Area.

ESC F5

Function Keys

Closes the scratchpad without making any changes.

CLR F6

Function Keys

Clears the string in the Display Area.

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