5 ripng, 1 introduction to ripng – Accton Technology ES4626 User Manual

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13.5 RIPng

13.5.1 Introduction to RIPng

RIPng is first introduced in ARPANET, this is a protocol dedicated to small, simple

networks. RIPng is a distance vector routing protocol based on the Bellman-Ford

algorithm. Network devices running vector routing protocol send 2 kind of information to

the neighboring devices regularly:

z

Number of hops to reach the destination network, or metrics to use or number of

networks to pass.

z

What is the next hop, or the director (vector) to use to reach the destination

network.

Distance vector layer3 switches send all their route selecting tables to the neighbor

layer3 switches at regular interval. A layer3 switch will build their own route selecting

information table based on the information received from the neighbor layer3 switches.

Then, it will send this information to its own neighbor layer3 switches. As a result, the

route selection table is built on second hand information, route beyond 15 hops will be

deemed as unreachable.

RIPng is an optional routing protocol based on UDP. Hosts using RIPng send and

receive packets on UDP port 521. All layer3 switches running RIP send their route table

to all neighbor layer3 switches every 30 seconds for update. If no information from the

partner is received in 180 seconds, then the device is deemed to have failed and the

network connected to that device is considered to be unreachable. However, the route of

that layer3 switch will be kept in the route table for another 120 seconds before deletion.

As layer3 switches running RIPng build route table with second hand information,

infinite count may occur. For a network running RIPng routing protocol, when a RIPng

route becomes unreachable, the neighboring RIPng layer3 switch will not send route

update packets at once, instead, it waits until the update interval timeout (every 30

seconds) and sends the update packets containing that route. If before it receives the

updated packet, its neighbors send packets containing the information about the failed

neighbor, “infinite count” will be resulted. In other words, the route of unreachable layer3

switch will be selected with the metrics increasing progressively. This greatly affects the

route selection and route aggregation time.

To avoid “infinite count”, RIPng provides mechanism such as “split horizon” and

“triggered update” to solve route loop. “Split horizon” is done by avoiding sending to a

gateway routes leaned from that gateway. There are two split horizon methods: “simple

split horizon” and “poison reverse split horizon”. Simple split horizon deletes from the

route to be sent to the neighbor gateways the routes learnt from the neighbor gateways;

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