Rockwell Automation 8520-MUM 9/Series CNC Mill Operation and Programming Manual Documentation Set User Manual

Page 247

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Displays and Graphics

Chapter 8

8-31

7.

Set the Main Program Sequence Starting #: parameter. It is only
available with QuickCheck. Use the up and down cursors to select
this parameter. Set it by typing in the new value for that parameter
using the keys on the operator panel. Press the [TRANSMIT] key
when the new value has been typed in. The old value for the
sequence number is replaced with the new value.

Use this parameter to select a sequence number (within a main
program) to mark where the graphics will begin drawing. Enter a
sequence number that is in the main program or zero as a value for
this parameter. The control does not search subprograms for
sequence numbers, so the sequence number entered here must be in
the main program, unless you enter a value of zero.

Graphics start drawing when the control begins executing the block
that corresponds to the entered sequence number. Entering a zero as
a sequence number causes graphics to begin executing the first block.
Entering any sequence number not found in the main program (other
than zero) stops the graphics from starting.

8.

Set the Main Program Sequence Stopping #: parameter. It is only
available with QuickCheck. Use the up and down cursors to select
this parameter. Set it by typing in the new value for that parameter
using the keys on the operator panel. Press the [TRANSMIT] key
when the new value has been typed in. The old value for the
sequence number is replaced with the new value.

Use this parameter to select a sequence number within a main
program for the graphics to stop drawing. Enter a sequence number
that is in the main program as a value for this parameter or enter a
value of zero. The control does not search subprograms for sequence
numbers, so the sequence number entered here must be in the main
program unless entering a value of zero.

Graphics stop drawing when the control finishes execution of the
block that corresponds to the entered sequence number. Entering a
value of zero (or any other sequence number not found in the main
program) causes the graphics to continue until the last block in the
main program is finished executing.

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