Loop an audio clip in the audio timeline, Use markers with audio, 1024 use markers with audio – Apple Motion 5.1.1 User Manual

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Chapter 23

Audio

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Holding down the Option key so the retiming pointer appears, drag the end of the green bar to

the left.
As you drag, a tooltip displays the clip’s duration and speed.

Lengthen the audio clip’s duration and slow its playback

1

In the Audio Timeline, position the pointer over the end of the green bar.

2

Holding down the Option key so the retiming pointer appears, drag the end of the green bar to

the right.
As you drag, a tooltip displays the clip’s duration and speed.

Loop an audio clip in the Audio Timeline

Another way of extending a clip’s duration is by looping it. You can easily loop a clip by adjusting
it in the Audio Timeline. When a looped audio clip reaches its last frame, the audio starts playing
from its first frame.

Loop an audio clip

1

Position the pointer close to the end of the clip in the Audio Timeline.

2

Holding down the Option and Shift keys so the loop pointer appears, drag the end of the green

bar to the left.
As you drag, a tooltip displays the clip’s In and Out points, duration, and loop duration.

First loop barrier

The Audio Timeline displays looped clips with barriers to indicate where loops begin and end.
The first loop barrier in a clip’s bar is interactive. Moving the barrier changes the point where the
clip loops.

Change the loop point of an audio clip

m

Drag the first loop barrier left or right.
The end point of the clip’s loop moves as you drag.

Use markers with audio

When you add project markers to the Timeline, they appear in the Timeline and Keyframe
Editor. You can use project markers to designate “hit points” as you play the project, to jump to a
specific point or to highlight points to synchronize visual and audio events.

For information on adding and deleting markers, moving markers, editing marker information,
and using markers, see

Markers overview

on page 286.

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