Apple Motion 5.1.1 User Manual
Page 585
 
Chapter 15
Replicator
585
In a 3D project, using the default dial modifies the Z angle. To modify the rotation of the 
pattern elements on all three axes (X, Y, and Z), click the disclosure triangle and adjust the 
individual X, Y, and Z dials.
When the 3D checkbox is selected, Angle End also displays the Animate pop-up menu.
•
Animate: A pop-up menu that sets the angle interpolation for keyframed animation of the 
Angle parameter. There are two choices:
•
Use Rotation: This is the default interpolation method. When the Angle End parameter 
is keyframed, pattern elements rotate from their start rotation to their final rotation. 
Depending on the animation, the elements may twist before reaching their final orientation 
(the last keyframed value). For example, if the X, Y, and Z Angle parameters are animated 
from 0 degrees to 180 degrees in a project, the elements rotate on all axes before reaching 
their final orientation.
•
Use Orientation: This alternate interpolation method provides smoother animation but 
does not allow multiple revolutions. It interpolates between the pattern elements’ start 
orientation (first keyframe) and their end orientation (second keyframe).
•
Angle Randomness: A dial that defines an amount of variance in the rotation of replicator 
elements. A value of 0 results in no variance—all elements have the same rotational value. A 
value greater than 0 introduces a variance. The angle for an element is defined by the Angle 
and Angle End parameter, plus or minus a random value falling within the Angle Randomness.
In a 3D project, using the default dial or value slider (when the disclosure triangle is closed), 
modifies the Z angle. To modify the rotation of the pattern elements on all three axes (X, Y, and 
Z), click the disclosure triangle and adjust the X, Y, and Z dials.
When the 3D checkbox is selected, this parameter also displays the Animate pop-up menu.
•
Animate: A pop-up menu that sets the angle interpolation for keyframed animation of the 
Angle Randomness parameter. There are two choices:
•
Use Rotation: This is the default interpolation method. When the Angle Randomness 
parameter is keyframed, pattern elements rotate from their start rotation to their final 
rotation. Depending on the animation, the elements may twist before reaching their final 
orientation (the last keyframed value). For example, if the X, Y, and Z Angle parameters are 
animated from 0 degrees to 180 degrees in a project, the elements rotate on all axes before 
reaching their final orientation.
•
Use Orientation: This alternate interpolation method provides smoother animation but 
does not allow multiple revolutions. It interpolates between the pattern elements’ start 
orientation (first keyframe) and their end orientation (second keyframe).
•
Additive Blend: By default, replicator elements are composited together using the Normal 
blend mode. Select this checkbox to composite all overlapping elements using the Additive 
blend mode. This blending occurs in addition to the compositing method set in the Properties 
Inspector. The result is that the brightness of overlapping objects is intensified.
•
Color Mode: This pop-up menu specifies the origin of the color for replicated elements There 
are five menu options:
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