Apple Motion 5.1.1 User Manual

Page 585

Advertising
background image

Chapter 15

Replicator

585

In a 3D project, using the default dial modifies the Z angle. To modify the rotation of the
pattern elements on all three axes (X, Y, and Z), click the disclosure triangle and adjust the
individual X, Y, and Z dials.
When the 3D checkbox is selected, Angle End also displays the Animate pop-up menu.

Animate: A pop-up menu that sets the angle interpolation for keyframed animation of the
Angle parameter. There are two choices:

Use Rotation: This is the default interpolation method. When the Angle End parameter
is keyframed, pattern elements rotate from their start rotation to their final rotation.
Depending on the animation, the elements may twist before reaching their final orientation
(the last keyframed value). For example, if the X, Y, and Z Angle parameters are animated
from 0 degrees to 180 degrees in a project, the elements rotate on all axes before reaching
their final orientation.

Use Orientation: This alternate interpolation method provides smoother animation but
does not allow multiple revolutions. It interpolates between the pattern elements’ start
orientation (first keyframe) and their end orientation (second keyframe).

Angle Randomness: A dial that defines an amount of variance in the rotation of replicator
elements. A value of 0 results in no variance—all elements have the same rotational value. A
value greater than 0 introduces a variance. The angle for an element is defined by the Angle
and Angle End parameter, plus or minus a random value falling within the Angle Randomness.
In a 3D project, using the default dial or value slider (when the disclosure triangle is closed),
modifies the Z angle. To modify the rotation of the pattern elements on all three axes (X, Y, and
Z), click the disclosure triangle and adjust the X, Y, and Z dials.
When the 3D checkbox is selected, this parameter also displays the Animate pop-up menu.

Animate: A pop-up menu that sets the angle interpolation for keyframed animation of the
Angle Randomness parameter. There are two choices:

Use Rotation: This is the default interpolation method. When the Angle Randomness
parameter is keyframed, pattern elements rotate from their start rotation to their final
rotation. Depending on the animation, the elements may twist before reaching their final
orientation (the last keyframed value). For example, if the X, Y, and Z Angle parameters are
animated from 0 degrees to 180 degrees in a project, the elements rotate on all axes before
reaching their final orientation.

Use Orientation: This alternate interpolation method provides smoother animation but
does not allow multiple revolutions. It interpolates between the pattern elements’ start
orientation (first keyframe) and their end orientation (second keyframe).

Additive Blend: By default, replicator elements are composited together using the Normal
blend mode. Select this checkbox to composite all overlapping elements using the Additive
blend mode. This blending occurs in addition to the compositing method set in the Properties
Inspector. The result is that the brightness of overlapping objects is intensified.

Color Mode: This pop-up menu specifies the origin of the color for replicated elements There
are five menu options:

67% resize factor

Advertising