Spin – Apple Motion 5.1.1 User Manual
Page 328
 
Chapter 9
Behaviors
328
In the following example, a graphic of an airplane is shown traveling a spiral motion path. On 
its own, the orientation of the graphic doesn’t change, because only the Position parameter 
is affected.
If you add the Snap Alignment to Motion behavior to the airplane graphic, the Rotation 
parameter is affected so the graphic points in the direction of motion, without the need for 
additional keyframing.
Parameters in the Inspector
•
Rotation Axis: A pop-up menu that lets you rotate the object around the X, Y, or Z axis. You can 
also choose All to rotate the object around all three axes. The default rotation axis is Z. All uses 
the acceleration direction as “up,” like a roller coaster.
•
Axis: A pop-up menu that lets you specify whether the object aligns to its horizontal or 
vertical axis.
•
Invert Axis: A checkbox that flips the object so it faces the proper direction. Select this 
checkbox if the object is aligning on the correct axis, but appears backwards. 
•
End Offset: A slider that offsets the end of the behavior’s effect relative to the last frame of its 
position in the Timeline, in frames. For example, if End Offset is set to 60, the object actively 
snaps to the direction of the path until 60 frames before the end of behavior in the Timeline.
Spin
The Spin behavior animates the rotation of an object, spinning it around a single axis. Using the 
Custom axis controls, the rotation does not have to occur on a principle axis (X, Y, or Z). If you 
trim the end of the Spin behavior to be shorter than the duration of the object to which it is 
applied, it remains at the angle of the last frame of the behavior, as long as there are no other 
behaviors or keyframes affecting that object’s Rotation parameter.
Uses for Spin are fairly obvious, but another way to use the Spin behavior is with objects that 
have an off-center anchor point. Because objects rotate around the anchor point, if you change 
an object’s anchor point before you apply a Spin behavior to it, you can change the look of the 
motion you create. For more information on changing an object’s anchor point, see 
on page 217.
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