Control simulation behaviors – Apple Motion 5.1.1 User Manual

Page 308

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Chapter 9

Behaviors

308

As you trim the behavior, a tooltip appears, indicating the new location of the Out point as well
as the new duration of the behavior.

Change the duration of a behavior in the Timeline

1

Move the pointer to the In or Out point of any behavior in the Timeline.

2

When the pointer changes to the trim pointer, do one of the following:

Drag the In point to delay the beginning of the behavior’s effect.

Drag the Out point to end the behavior’s effect before the end of the object.

Trimming the Out point of a behavior often sets the object to its original state beyond the Out
point behavior. For many behaviors, using the Stop behavior to pause the object’s animation is a
more efficient method than trimming its Out point. Another way to stop a behavior’s effect and
leave the affected object in the transformed state is to adjust a behavior’s Start and End Offset
parameters. See

Change the offset of Parameter behaviors

on page 309 for more information.

Control Simulation behaviors

The ideal use for behaviors (with the exception of Motion Tracking behaviors) is creating fluid
motion graphics that do not require specific timing. This is especially true with the Simulation
behaviors, which let you create sophisticated interactions among multiple objects in your project
with minimal editing.

Unlike Basic Motion behaviors, you cannot stop or change the motion of a Simulation behavior
in the Timeline. However, you can affect the rate of a Simulation behavior by modifying its
duration in the Timeline. You can also change the starting frame of the behavior.

Because the Simulation behaviors simulate natural effects, such as Gravity, the laws of inertia
apply: an external force sets the object in motion, and that object stays in motion even after
the active force is no longer present. Changing the duration of a Timeline bar for a Simulation
behavior does stop the “active” force on the object but does not stop the motion of the object.
You can, of course, control Simulation behaviors by modifying their parameters.

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