Camera controls – Apple Motion 5.1.1 User Manual

Page 929

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Chapter 21

3D compositing

929

After you add a camera to a project, the Camera menu becomes available in the upper-left
corner of the Canvas.

If a scene contains more than one camera, the topmost camera in the Layers list and in the
Timeline at the current frame is the active camera. Although the active camera is the default
camera used for export, you can select any scene camera to export. (The active camera is not the
same as the active view. The active view is the last viewport you clicked in when working with
multiple viewports.)

Camera 3 is active

at playhead position.

Note: Dragging and dropping an object onto the Canvas adds the object to the scene at the
focal plane of the current camera. Dragging an object into the Layers list or clicking the Apply
button in the preview area of the File Browser positions the object at 0, 0, 0.

Camera controls

You can modify a scene camera’s properties in the Camera Inspector (and the Camera HUD).

To open the Camera Inspector, select the camera in the Canvas, Layers list, or Timeline, then click
Camera in the Inspector.

Parameters in Inspector

Camera Type: A pop-up menu that sets the type of camera used. There are two options:

Framing: Sets the camera origin at the focal plane. The focal plane of a camera is a plane
located at a distance equal to the camera’s focal distance along its local Z axis (or line of
sight) and oriented perpendicular to the camera’s local Z axis.

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