Apple Motion 5.1.1 User Manual

Page 934

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Chapter 21

3D compositing

934

Every camera in Motion has a focus offset that determines the precise location of perfect
focus. Stretching away from that point in either direction are near and far focus points, which
determine the range of the depth of field.

Focal plane

In-focus area

Note: Some complex objects, such as local 3D text and paint strokes with enabled Dynamics, are
not affected by depth-of-field settings.

Depth of Field controls

Depth of Field controls, found in the Camera pane of the Inspector, allow you to set a range of
focus by changing the Near Focus and Far Focus parameters. Objects outside that range are
blurred. You can also modify the type and amount of blur used to render the out-of-focus effect.

Parameters in the Inspector

DOF Blur Amount: A slider to control the maximum amount of blur applied to out-
of-focus objects.

Focus Offset: A slider to set the distance from the camera where objects are in perfect focus.

Near Focus: A slider to set the nearest point of focus, measured in pixels as an offset from the
focal distance.

Far Focus: A slider to set the farthest point of focus, measured in pixels as an offset from the
focal distance.

Infinite Focus: A checkbox that sets the far focus to infinity, overriding the setting chosen in the
Far Focus slider.

Filter: A pop-up menu to set the type of blur algorithm used to render the out-of-focus areas.
Choices include Gaussian or Defocus. The Defocus setting renders a more realistic effect, but
may impact performance.
Tip: For best results, use Gaussian when setting up a scene, and Defocus for final output.

Filter Shape: When the Filter pop-up menu is set to Defocus, this pop-up menu lets you choose
between a disk-shaped, or polygon-shaped render kernel. Different shapes produce subtly
different blur patterns simulating different types of camera lenses.

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