Manage keyframes with the animation menu – Apple Motion 5.1.1 User Manual
Page 450
 
Chapter 12
Keyframing
450
Note: If the Animation menu corresponds to a parameter that cannot be animated, the Enable 
Animation and Keyframe menu items are dimmed.
The Animation menu contains the following options:
•
Show in Keyframe Editor: Opens the Keyframe Editor and displays the parameter’s keyframes 
and curves. For more information, see 
on page 456.
•
Reset Parameter: Removes keyframes and settings for this parameter. The parameter value is 
reset to its default value.
•
Add To Rig: Lets you add a parameter to an existing rig, or to a new rig that you create to 
control multiple parameters with a single checkbox, slider, or pop-up menu. Rigs are useful 
when you create templates for Final Cut Pro X. For more information, see 
on page 370 and
Final Cut Pro X templates overview
on page 385.
•
Add Parameter Behavior: Opens a submenu listing all available Parameter behaviors you can 
use to animate the parameter. For more information, see 
Apply a Parameter behavior to a
on page 301.
•
Publish: Sends the parameter control to Final Cut Pro X when you create and save a template 
for the editing application. The Publish command also lets you send rig controls (widgets) 
to Final Cut Pro. For more information on the Publish command, see 
on page 422. For more information on rigging, see
page 370.
•
Enable/Disable Animation: Activates or deactivates the keyframed value. Choosing Disable 
Animation hides the keyframes already set, restoring the parameter to its default value. 
However, the keyframes are not thrown away. (A dash appears in the parameter row to 
indicate the animation is disabled.) Choosing Enable Animation again returns the parameter 
to its last keyframed state.
•
Add Keyframe: Adds a keyframe at the current frame in the project. If the playhead is 
positioned on a frame where a keyframe has been added, this menu command is dimmed. 
To add a keyframe without accessing the Animation menu in the Inspector, press Control-K. A 
keyframe is added to the last modified parameter of the object (regardless of the status of the 
Record button) at the current frame.
•
Delete Keyframe: Deletes the keyframe. The Delete Keyframe option is available only if the 
playhead is positioned on a frame where a keyframe exists.
•
Previous Keyframe: Moves the playhead to the previous keyframe for this parameter. The 
Previous Keyframe command is available only if a keyframe exists earlier in the project.
•
Next Keyframe: Moves the playhead to the next keyframe for this parameter. The Next Keyframe 
command is available only if a keyframe exists later in the project.
Note: You can also choose Mark > Go To > Previous Keyframe (or press Option-K) or Mark > 
Go To > Next Keyframe (or press Shift-K) to move from keyframe to keyframe.
Manage keyframes with the Animation menu
You can use the Animation menu to manage the following common tasks:
Set keyframes using the Animation menu
1
In the Inspector, change the value of the parameter you want to keyframe.
2
Click the Animation menu for the affected parameter, then choose Add Keyframe.
A keyframe is added at the frame and the affected parameter appears red in the Inspector, 
indicating any further edits at other playhead locations will add keyframes.
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