Animate replicators, Animate replicators overview, Apply behaviors to replicators – Apple Motion 5.1.1 User Manual

Page 595: 595 animate replicators 595

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Chapter 15

Replicator

595

3

From the Layers list, drag the shape to the Shape Source well.

Shape Source well

4

When the pointer becomes a curved arrow, release the mouse button.

A thumbnail of the shape appears in the well and is used as the source for the shape of
the replicator.
Note: The source image in the Layers list is disabled so it is not visible in your project.

Animate replicators

Animate replicators overview

Most replicator and replicator cell parameters can be animated with keyframing or by using
Parameter behaviors. If you animate the replicator’s shape-specific parameters such as Radius,
Twists, and Offset (in a Spiral replicator), the pattern on which the elements are built is
animated, not the elements themselves. To animate the elements of the pattern, you keyframe
the parameters in the Cell Controls group of the Replicator Inspector (or in the Replicator Cell
Inspector).

Keyframing the replicator parameters (or using Parameter behaviors) animates all elements in
the replicator symmetrically. To animate the elements in sequence over time—without creating
keyframes—use the Sequence Behavior, described in

Apply the Sequence Replicator behavior

on

page 596. To animate the replicator using Basic Motion or Simulation behaviors, see

Apply

behaviors to replicators

on page 595.

You can also use keyframes to animate the parameters in a replicator’s Properties Inspector.
Parameters in the Properties Inspector affect the replicator as a whole, not replicator elements.

Apply behaviors to replicators

As with all layers in Motion, you can apply Basic Motion, Parameter, and Simulation behaviors
to a replicator. Some behaviors can be applied directly to replicator cells, such as Throw and
Spin (from the Basic Motion subcategory) and Gravity and Edge Collision (from the Simulation
category).

Apply a behavior to a replicator
Do one of the following:

m

Drag a behavior from the Library onto a replicator in the Canvas, Layers list, or Timeline.

m

Select the replicator in the Layers list, Canvas, or Timeline, then choose an item from the Add
Behavior pop-up menu.
The behavior is applied to the replicator, which begins to move according to the parameters of
the behavior.

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