Keyframing commands, 1083 keyframing commands – Apple Motion 5.1.1 User Manual

Page 1083

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Chapter 28

Keyboard shortcuts

1083

Action

Shortcut

Go to the start of play range

Shift-Home

Go to the end of play range

Shift-End

Go to the In point of the selected object

Shift-I

Go to the Out point of the selected object

Shift-O

Go to the previous frame

Left Arrow

Go to the next frame

Right Arrow

Go backward ten frames

Shift–Left Arrow

Go forward ten frames

Shift–Right Arrow

Go to the next marker

Option–Command–Left Arrow

Go to the previous marker

Option–Command–Right Arrow

Render a RAM Preview for the play range

Command-R

Render a RAM Preview for the selected object

Option-Command-R

Render a RAM Preview for the project

Option-Shift-Command-R

Mark an In point

I

Mark an Out point

O

Add a marker at the current frame

M

Add a marker at the current frame

Apostrophe (`)

Open the Edit Marker dialog

Option-Command-M

Play/pause the project

Space bar

Turn on/off animation recording

A

Go to the start of project

Home

Go to the end of project

End

Convert the applied behaviors to keyframes

Command-K

Perform a ripple delete

Shift-Delete

Paste special

Option-Shift-V

Zoom Timeline in

Option–Command–Equal Sign (=)

Zoom Timeline out

Option–Command–Minus Sign (–)

Fit Timeline in window

Shift-Z

Zoom Timeline to project duration

Option-Command-0

Keyframing commands

Action

Shortcut

Add a point to the path

Double-click a path

Add a point to the path

Option-click a path

Create tangents on a point

Command-drag a Bezier point

Convert a point to linear

Command-click a Bezier point

Adjust a B-Spline point bias

Command-drag a B-Spline point

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