Chapter 9: behaviors, Behaviors overview, 293 behaviors overview – Apple Motion 5.1.1 User Manual
Page 293: Behaviors, Overview, 293 and
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Behaviors overview
Behaviors are sophisticated animation and simulation effects that you can apply to your project 
and adjust using a simple set of graphical controls. Behaviors can be used to create basic motion 
effects or complex simulated interactions between multiple objects. You can add behaviors to 
objects (cameras, lights, image layers, or groups) or properties in a project to create animated 
effects without needing to create or adjust keyframes. Drag a behavior onto an object, and the 
object is animated based on the type of behavior you applied. You can modify and customize 
these effects by adjusting behavior parameters in the HUD or in the Behaviors Inspector.
Behaviors are designed to be flexible and can be combined with one another to create all kinds 
of effects. Using behaviors, motion graphics design becomes interactive, allowing you to create 
complex motion effects and simulated object interactions very quickly.
Behaviors can also be used to animate the parameters of nearly any particle system emitter, 
shape, mask, replicator, filter, generator, camera, or light. This allows you to create animated 
backgrounds, dynamic filter effects, interesting camera and lighting effects, and incredibly 
complex particle systems, all using a few simple controls.
There are 11 kinds of behaviors in Motion.
•
Audio behaviors are applied to audio files to create simple audio effects, such as fade-ins and 
fade-outs, pans, and fly-bys. There is also a separate Audio parameter behavior that can be 
applied to the parameters of nearly any object. For more information, see 
on page 1025.
•
Basic Motion behaviors are among the simplest behaviors. They animate specific parameters of 
the object to which they are applied. Some Basic Motion behaviors affect position while others 
affect scale or rotation. Examples include Fade In/Fade Out, Spin, and Throw. All Basic Motion 
behaviors can be applied to images and clips, particle emitters, shapes, text, and so on. Most 
of the Basic Motion behaviors can be applied to cameras and lights. For more information, see 
Basic Motion behaviors overview
on page 316.
•
Camera behaviors are applied to cameras in a 3D project and create basic camera motions 
such as dolly moves, panning, and zooming. For more information, see 
on page 935.
•
Motion Tracking behaviors perform multiple tasks. Although all tracking behaviors analyze 
the motion present in a clip, the application of that data varies depending on the specific 
behavior. For example, the Stabilize behavior stabilizes movement in a clip created by camera 
shake. The Match Move behavior analyzes the motion in an object (such as a clip) and applies 
that motion to another object to integrate it with the tracking source. For more information, 
see 
on page 955. For more information, see
on page 957.
Behaviors
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