Animate in the canvas, Animate in the canvas overview, 444 animate in the canvas 444 – Apple Motion 5.1.1 User Manual

Page 444

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Chapter 12

Keyframing

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A keyframe is added at the current frame. When you play back the project, the object is scaled
over the interval you set.

Animate in the Canvas

Animate in the Canvas overview

The easiest way to apply keyframes is to manipulate objects directly in the Canvas while the
Record button is active. Using this method, you can animate changes to basic parameters such
as Scale, Rotation, Position, Distort, Anchor Point, Drop Shadow, Crop, and Four Corner. Although
you can create similar object animations using behaviors, keyframing gives you the added
flexibility to set specific parameter values on precise frames.

When the Record button is on and you move the playhead to a new frame, any change you
make to an object generates new keyframes. When animating an object’s position, an animation
path is created.

Note: To view the animation paths of keyframed objects, ensure that Animation Path is selected
in the View pop-up menu (in the upper-right corner of the main window, above the Canvas).

If the playhead is positioned on a previously set keyframe, changes you make modify that
keyframe rather than the curve, regardless of whether the Record button is on or off.

Move an object across the screen

1

Click the Record button (or press A) to turn on keyframe recording.

2

Place the playhead at the starting frame.

3

Place the object in a starting position.

4

Move the playhead forward.

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