Animate on the fly, 483 animate on the fly – Apple Motion 5.1.1 User Manual

Page 483

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Chapter 12

Keyframing

483

When expanded, the mini-curve editor shows a representation of the relevant animation curve.
In the example above, the Over Life parameter is mapped to the X axis and the Custom Spin
parameter is mapped to the Y axis.

Add keyframes in the mini-curve editor
The procedure for adding keyframes in a mini-curve editor is slightly different than adding them
in the full-sized Keyframe Editor.

Do one of the following:

m

Double-click the curve.

m

Option-click the curve.

m

Control-click the curve, then choose Add Keyframe from the shortcut menu.

Modify a keyframe value in the mini-curve editor

1

Double-click the keyframe in the mini-curve editor in the Inspector.

Its value field is activated.

2

Enter a value in the value field, then press Return.

Note: To dismiss an active value field without making changes, press Esc.

The mini-curve editor provides the Edit Keyframes, Sketch Keyframes, and Transform Keyframes
tools, and each functions in the same manner as in the Keyframe Editor. For more information
on using the Edit Keyframes tool, see

Add, delete, and modify keyframes

on page 465. For more

information on using the Sketch Keyframes tool, see

Use the Sketch Keyframes tool

on page 469.

For more information on using the Transform Keyframes tool, see

Use the Transform Keyframes

tool

on page 470.

The Auto Fit checkbox sets whether Motion scales the animation curve to fit within the confines
of the mini-curve editor.

Animate on the fly

Motion lets you create animations while your project is playing back. This is similar to how audio
engineers adjust sliders for each audio channel while listening to the mix. The next time the
project is played back, all changes are incorporated.

Because so many of Motion’s effects are displayed in real time, you can perform a sort of
“visual mix” and modify the parameters of your effects while the project is playing back. Make
adjustments to any slider or parameter, interactively manipulate objects in the Canvas, and then,
if you don’t like the results, rewind and do it again. Each time you alter a parameter, you replace
the keyframes previously assigned.

Animate a parameter on the fly via the Inspector or HUD (using the Record button)

1

Click the Record button (or press A) or choose Mark > Record Animation to turn on

keyframe recording.

2

Click the Play button or press the Space bar to begin playback.

3

As your project plays, adjust a parameter slider.

4

Disable Record.

The changes you made during playback are recorded as keyframes for that parameter. You can
view them in the Keyframe Editor.

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