Apple Motion 5.1.1 User Manual
Page 476
 
Chapter 12
Keyframing
476
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Continuous: This method behaves like Bezier interpolation, but without access to the handles 
(which are calculated automatically). The parameter begins to change gradually, reaching its 
maximum rate of acceleration at the midpoint, then tapers off slightly as it approaches the 
second keyframe. When applied to a keyframe, the segments before and after the keyframe 
are affected. When applied to a curve segment, the segment between the keyframes 
is affected.
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Exponential: This method creates an exponential curve between the current keyframe and the 
next, changing the value slowly at first, then reaching its maximum rate of acceleration as it 
approaches the next keyframe.
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Logarithmic: This method creates a logarithmic curve between the current keyframe and 
the next, changing the value rapidly at first, then slowing drastically as it approaches the 
next keyframe.
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Ease In: This method has a reverse-inertia effect, so a value change slows coming into a 
keyframe. When applied to a curve segment, the value change eases into the segment. This 
option is available only when you Control-click a keyframe; it is not available in the Animation 
pop-up menu.
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Ease Out: This method creates a typical inertia-like lag, so a value change begins more slowly 
coming out of a keyframe. When applied to a curve segment, the value change eases out of 
the segment. This option is available only when you Control-click a keyframe; it is not available 
in the Animation pop-up menu.
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