Favorites menu, View menu, 106 favorites menu 106 view menu – Apple Motion 5.1.1 User Manual

Page 106

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Chapter 3

Motion menus

106

Favorites menu

The Favorites menu remains empty until you create your own favorite effects. After you have
created favorites and stored them in the Favorites Menu folder in the Library, they appear in the
Favorites menu, grouped by type. Use this menu to apply saved favorites to your project.

Show Favorites Menu Items: Opens the Library and displays the Favorites Menu folder.

View menu

The View menu contains commands for controlling the Motion interface. Most of these items
affect the Canvas, but some also apply to the Timeline and other panes.

Zoom In: Zooms into the Canvas. (Command–Equal Sign)

Zoom Out: Zooms out of the Canvas. (Command-Hyphen)

Zoom Level: This submenu lets you set a specific zoom level, including a Fit in Window option.
(Shift-Z)

Zoom Time View: Opens a submenu of the following commands for zooming the contents of
the Timeline:

To Project: Zooms your Timeline so the entire duration of the project fills the window.

To Play Range: Zooms your Timeline so the area between the project In and Out points fills
the window.

Correct for Aspect Ratio: Adjusts the display of the Canvas to simulate the nonsquare pixels that
appear on a TV monitor.

Show Full View Area: Turns on or off the display of layers that extend beyond the edges of the
Canvas. Areas that extend beyond the edges of the Canvas appear semitransparent. (Shift-V)

Use Drop Zones: Turns drop zones on and off.

Save View Defaults: Saves the current state of all overlay settings (rulers, safe zones, animation
paths, 3D overlays, and so on) as the default state for new projects. For more information on
overlays, see

Canvas view options

on page 57.

3D View: Opens a submenu of commands for setting the view to a scene camera or default
camera in a 3D project. A scene camera is a camera that you add to a project. A default camera
is a built-in camera view, such as Perspective, Right, or Top. This menu is used in the same way
as the Camera menu in the upper-left corner of the Canvas. For more information on cameras
and views, see

3D compositing overview

on page 908.

Note: Because project objects are 2D (flat), they are not visible when you use the orthogonal
camera views (Front, Back, Left, Right, Top, and Bottom) unless the objects are rotated in 3D
space. This is because orthogonal views are at right angles (perpendicular) to the elements.
When an object is selected, a thin white line represents the object in the Canvas.
The 3D View submenu contains the following commands:

Active Camera: Shows the view from the active camera. Cameras added to your project
appear in this list as Camera, Camera 1, Camera 2, and so on. (Control-A)

Perspective: Shows the perspective camera view. The perspective view defaults to a view
from the front center. Use the 3D View tools to pan, orbit, or dolly the camera.

Front: Shows the front camera view. Use the 3D View tools to pan, orbit, or dolly the camera.

Back: Shows the back camera view (the view from the back of the scene). Use the 3D View
tools to pan, orbit, or dolly the camera.

Left: Shows the left camera view (the view from the left of the scene). Use the 3D View tools
to pan, orbit, or dolly the camera.

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