Glass distortion – Apple Motion 5.1.1 User Manual

Page 787

Advertising
background image

Chapter 19

Filters

787

This filter causes rasterization in 3D groups. For more information on rasterization, see

Groups

and rasterization

on page 1045.

Original image

Glass Block filter applied

Parameters in the Inspector

Center: Sets the position of the origin of the glass block effect. Drag the Center onscreen
control to adjust its value in the Canvas.

Scale: Sets the scale of the portions of the duplicated parts.

Angle: Sets the angle of offset used to sample the duplicated parts.

Tile Size: Sets the size of the glass blocks.

Mix: Sets the percentage of the original image to be blended with the distorted image.

Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on
creating content for use in Final Cut Pro, see

Final Cut Pro X templates overview

on page 385.

Glass Distortion

Simulates the effect of your object being deformed as it shows through a piece of glass. An
image well lets you assign an object to use as the pattern in the glass, using any image, movie, or
shape. Other parameters let you control the scale and amount of distortion.

When this filter is initially applied, Glass Distortion behaves as if there were a black image applied
to the Distort Input well, which leaves the target object unchanged.

This filter causes rasterization in 3D groups. For more information on rasterization, see

Groups

and rasterization

on page 1045.

Original image

Glass Distortion filter applied

(using diamond image)

67% resize factor

Advertising