Anatomy of a replicator, 560 anatomy of a replicator – Apple Motion 5.1.1 User Manual
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Chapter 15
Replicator
560
A special behavior called Sequence Replicator choreographs the parameters of your onscreen 
elements (their position, scale, and opacity, for example) in a sequential animation. For more 
information, see 
Apply the Sequence Replicator behavior
on page 596.
Replicators take advantage of Motion’s 3D capabilities. Some replicator shapes are inherently 3D, 
and others can have points that exist in 3D space. Additionally, behaviors applied to a replicator 
can pull pattern elements out of a plane. For more information, see 
on page 608.
The difference between a replicator and a particle system
Although the replicator and particle systems share many parameters, they are very different 
tools. Although both use layers (shapes, text, images, and so on) as cell sources and both 
generate onscreen elements from those sources, each produces a unique effect from those raw 
materials. A particle system generates dynamic elements that change over time: Particles are 
born, emerging from an onscreen “emitter”; they move across the Canvas; and they die, according 
to the “laws of nature” you specify in the parameters of the system. 
A replicator, however, is not a dynamic simulation. Its elements are not emitted like particles 
(replicator elements do not have birth rate, life, or speed parameters). The replicator builds a 
pattern of static copies of a source layer in a shape and arrangement that you specify. Although 
the replicated elements you see onscreen are static by default, the replicator parameters can be 
animated. For example, you can designate a simple star shape as the source of your onscreen 
pattern and then replicate the star multiple times along the outline of a circle. By keyframing a 
few parameters of your new replicator layer, you can launch the stars into animated orbit around 
the center of the circle, making them change color as they whirl.
To learn more about creating replicators, choose a topic in the Help table of contents (the 
sidebar to the left of this window).
Anatomy of a replicator
All replicators begin with a source layer: the layer in your project that is duplicated and arrayed 
onscreen in a pattern. When you “replicate” that source layer, two new items appear in the 
Layers list:
•
Replicator: A special type of effect that controls the onscreen pattern as a whole
•
Cell: The image or shape layer, duplicated from the source layer, that controls the individual 
elements in the onscreen pattern
The replicator cell appears underneath its parent replicator in the Layers list and Timeline. This 
cell layer is named for the original source object, which is disabled in the Layers list and Timeline 
so that it does not appear in the Canvas composition.
Cell
Replicated source layer
(now disabled)
Replicator
67% resize factor