Behavior controls in the layout pane – Apple Motion 5.1.1 User Manual

Page 656

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Chapter 16

Text

656

Render Text: Use this pop-up menu to choose a text-rendering method. This control is not
available when the Flatten checkbox is selected, or when Scroll or Crawl is selected from the
Layout Method pop-up menu. There are two menu items:

In Global 3D (Better): Allows text to intersect with objects in the text group and with objects
in other groups. When working with a camera, allows text in 3D space to be affected by the
camera’s Depth of Field settings (text outside the camera range of focus is blurred). When
this option is enabled, project performance and interactivity may slow.

For text to cast shadows and to be affected by depth of field settings, In Global 3D (Better)
must be enabled. For more information on using shadows, see

Shadows overview

on

page 944. For more information on using depth of field, see

Depth of field overview

on

page 933.

In Local 3D (Faster): Renders text more quickly, but does not allow for intersections
with objects in the text group or with objects in other groups, nor does it allow text to
cast shadows.

Face Camera: Select this checkbox to force text characters to face the camera, even when
the camera is rotated or the text is rotated. This checkbox is not available when the Flatten
checkbox is selected (because text cannot face the camera and flatten to the text plane at the
same time). Additionally, this setting is not available when Scroll or Crawl is selected from the
Layout Method pop-up menu (because those layout methods cause text to flatten).
Note: Because text characters are 2D (flat) objects, text may not be visible when you use
orthogonal camera views, such as Left, Right, and Top (unless the text object or characters
are rotated in 3D space). This is because orthogonal views are at right angles (perpendicular)
to objects in the Canvas. For more information on using cameras, see

Cameras overview

on

page 928.

Behavior controls in the Layout pane

Use the Behavior controls to adjust how a text object is treated when behaviors are applied,
based on the position of the text object’s anchor points.

Parameters in the Inspector

Anchor Point: Use this pop-up menu to specify how anchor points are assigned: by character,
word, line, or as a single object. For example, when you rotate text using the Format pane of
the Text Inspector or by applying a text sequence behavior, the effect varies depending on
the type of anchor point you’ve assigned. When Anchor Point is set to All, the text rotates as a
single object; when Anchor Point is set to Character, each glyph rotates independently. To see
a visual representation of the anchor point, select the text with the Transform Glyph tool. For
more information on the Transform Glyph tool, see

Text glyphs overview

on page 669.

Note: The anchor point specified in the Layout pane is not the same as the anchor point for
the object. Object anchor point controls are available in the Properties Inspector and via the
Anchor Point tool in the toolbar. For more information on adjusting the anchor point of an
object, see

Use the Anchor Point tool

on page 217.

The Anchor Point pop-up menu has four options:

Character: Rotates each character as if each glyph has its own anchor point.

Word: Rotates each word as if each word has its own anchor point.

Line: Rotates each line as if individual lines had their own anchor points.

All: Rotates all text as a single object.

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