Apple Motion 5.1.1 User Manual

Page 302

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Chapter 9

Behaviors

302

In general, the parameters that appear in the HUD are the most essential for modifying that
behavior’s effect. Frequently, the controls available in a behavior’s HUD are also more descriptive
and easier to use than those in the Behaviors Inspector, although the Behaviors Inspector might
contain more controls. For example, compare the controls for the Fade In/Fade Out behavior in
the Behaviors Inspector to those available in the HUD:

As you can see, the visual controls in the HUD consolidate two of the parameters available in the
Behaviors Inspector into a single, graphical control.

Display the HUD for a behavior

1

Do one of the following:

Select the behavior to modify in the Layers list, Timeline, or Behaviors Inspector.

Control-click an object in the Canvas, then choose a behavior from the Behaviors submenu in
the shortcut menu.
Note: If the HUD doesn’t appear, choose Window > Show HUD (or press F7 or D).

2

Make adjustments to the behavior using the controls in the HUD.

Cycle through the HUDs of an object
Do one of the following:

m

Click the inverted triangle in the title bar of the HUD (to the right of the title) to open a pop-up
menu that displays all behaviors and filters applied to that object. Choose an item from this list
to display its HUD.

Click to open pop-up menu

listing other applied behaviors.

m

Select an object in the Canvas, then press D to cycle forward through all available HUDs for that
object. To cycle in reverse, press Shift-D.

Display the Behaviors Inspector

1

Select an object with an applied behavior.

2

In the Inspector, click Behaviors (if that pane is not already showing).

Applied behaviors appear in the Behaviors pane.

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