Apple Motion 5.1.1 User Manual

Page 105

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Chapter 3

Motion menus

105

Isolate is available only in projects that contain a camera. When an object can be isolated,
a small Isolate button appears to the right of the object’s name in the Layers list. Click the
button to isolate the object. When you isolate an object, the object name appears in the
Camera menu in the Canvas as the name of your current view. Isolating a camera activates
that camera’s view. You cannot isolate a light or rig. (Control-I)

Lock: Prevents any changes from affecting the selected object. When the selected object is
locked, the menu item has a checkmark beside it. (Control-L)

Unsolo: Accesses a submenu that lets you turn a soloed object back to its normal state. There
are three choices: Video Only (Control-Shift-S), Audio Only, or Video and Audio. This menu item
is available only when a soloed object is selected.

3D Group: Changes the selected group to a 3D group. Deselecting the menu option changes
the group back to a 2D group (Control-D).

Blend Mode: Accesses a submenu for setting the blend mode of the selected layer. An object
must be selected for blend mode options to be available. A layer can only have one blend
mode set at a time. The current setting is indicated with a checkmark beside the menu item.
For descriptions and examples of the various blend modes, see

How blend modes work

on

page 231.

Add Image Mask: Adds a mask to the selected layer. (Shift-Command-M)

Add Keyframe: Adds a keyframe to the selected object, based on the last parameter adjusted.
The name change is based on your last action (positioning an object, adjusting the scale
handles, and so on). (Control-K)

Convert to Keyframes: Converts all behaviors to keyframes on the parameters that the
behaviors affect. This command is available only when the selected object or objects have
behaviors applied. (Command-K)

Convert to Mask: Converts a selected shape to a mask and applies the mask to the enclosing
group. This command is available only when the selected object is a shape in a 2D group
or a flattened 3D group. For more information on converting shapes to masks, see

Convert

between shapes and masks

on page 905.

Make Particles: Uses the selected layer as a cell source for a new particle emitter. (E)

Replicate: Replicates the selected layer. (L)

Make Clone Layer: Creates a clone of the selected layer or group. In a motion graphics project,
sometimes it is necessary to reuse an object in other parts of the project multiple times.
Although you can duplicate or cut and paste any object, if you update the original, none of
the changes you make are applied to the copies. Making clone layers instead of duplicates
lets you control all copies by modifying the original and also improves project playback and
rendering performance.
Each cloned item is copied and named “Clone Layer,” “Clone Layer 1,” and so on. When you
clone a layer, the cloned layer is placed in its original group. When you clone a group, a new
group is created that contains the clone. Cloned items are identified in the Layers list with an
icon for a cloned layer and an icon for a cloned group. For more information, see

Make clone

layers

on page 226.

Reveal Source Media: Opens the Media list and highlights the item that corresponds with the
selected object. The Inspector is also updated to reveal the properties of the source media.
(Shift-F)

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