Create a replicator, Add a replicator to a project, 563 create a replicator 563 – Apple Motion 5.1.1 User Manual

Page 563

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Chapter 15

Replicator

563

Create a replicator

Add a replicator to a project

There are two basic ways to add a replicator to a project: choose a preset from the Replicator
category of the Library or create a custom replicator using your own image, shape, or video clip.
You can increase replicator complexity by using multiple source layers.

Add a preset replicator from the Library
The easiest way to add a replicator system to your project is to use a preset in the Replicator
category of the Library.

1

Select the group you want to add the replicator to.

2

In the Library, select the Replicators category.

The Replicators category is divided into subcategories, such as Mattes, Transitional, Backgrounds,
and so on.

3

Select a subcategory, then select a replicator object, such as Curved Drops (in the Miscellaneous

subcategory).
A preview appears in the preview area.

Note: If the preview does not start playing, position the pointer over the preview and click the
play button.

4

After you select a replicator preset, do one of the following:

Click Apply in the preview area to add the replicator to the center of the Canvas.

Drag the replicator to the Canvas.

Drag the replicator to a group in the Layers list or Timeline layers list.

Drag the replicator to the track area of the Timeline or to the mini-Timeline. As you drag, a
tooltip displays the current frame number.
The replicator preset appears in the project, composited above objects below it in the
Layers list.
After you add a replicator preset from the Library, it acts exactly as it appeared in the preview
area. If necessary, modify the replicator parameters in the HUD or in the Replicator Inspector.
You can also replace the preset source with one of your own images, clips, shapes, or
text layers.
Note: You can only modify a replicator after it’s been added to a project.

Create a simple custom replicator
You can create simple custom replicator pattern by designating a layer in your project as a
source for the cell. Applying a replicator to that layer creates a nonanimated, filled rectangular
pattern. You can then modify the replicator parameters to suit your project needs.

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