Animate behavior parameters, Keyframe behaviors, Convert behaviors to keyframes – Apple Motion 5.1.1 User Manual

Page 312: 312 animate behavior parameters 312

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Chapter 9

Behaviors

312

When you combine keyframes with multiple behaviors, the results can appear to be
unpredictable, depending on the combination of behaviors applied.

Additionally, you can also convert behaviors into keyframes. Converting behaviors that have
been combined with keyframes turns the sum of all behaviors and keyframes affecting that
parameter into a thinned series of keyframes (a curve with fewer keyframes). This results in a final
animation curve that closely replicates the shape of the background curve that appeared in the
Keyframe Editor. These keyframes can then be edited in the Keyframe Editor.

The following screenshot shows the result of converting the behavior and keyframes in the
previous example to a single keyframed channel that recreates the same motion, but in an
editable fashion.

For more information, see

Convert behaviors to keyframes

on page 312.

Animate behavior parameters

Keyframe behaviors

If you need more control when animating a behavior’s parameters, you can use keyframes. For
example, you can keyframe the Speed parameter of the Oscillate parameter behavior to increase
the rate of oscillation over time, creating a more complex animation path.

Default Oscillate Parameter behavior

Oscillate Parameter behavior with keyframed

Speed parameter

For more information about keyframing parameters, see

Apply keyframes to behaviors

on

page 452.

Convert behaviors to keyframes

Behaviors are best suited for fluid effects in which precise timing is not necessary. However,
there might be projects in which you want finite control over the animated effects created with
behaviors. If necessary, several of the behaviors can be baked into keyframes. This means that
the animation curves created by the behaviors (which have no keyframes) can be converted into
keyframed animation curves. You can then modify the keyframes in the Keyframe Editor to meet
more precise timing requirements.

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