Work with behaviors, Behavior controls in the layers list and timeline, 303 work with behaviors 303 – Apple Motion 5.1.1 User Manual

Page 303: Behavior, Controls in the layers list and timeline

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Chapter 9

Behaviors

303

Unlike the HUD, the Behaviors Inspector displays all available parameters (some parameters
remain hidden depending on settings chosen for other parameters).

Edit multiple behaviors at the same time

1

In the Layers list or the Behaviors Inspector, Command-click to select the behaviors (of the same

type) to modify.

2

Do one of the following:

In the HUD titled “Multiple Selected,” adjust the parameters.

In the Behaviors Inspector, adjust the parameters.
Only behaviors that apply are available. When you adjust the parameters, all selected
behaviors are modified.
Note: For simultaneous adjustment to work, the selected behaviors must be the same (such as
two Throw behaviors).

Work with behaviors

Behavior controls in the Layers list and Timeline

When you apply a behavior to an object, the behavior appears in three places: the Layers list, the
Timeline, and the Behaviors Inspector.

The Behaviors Inspector contains all editable parameters for a behavior that’s been applied to an
object, The Layers list and Timeline have several controls for each behavior:

Controls in the Layers list and Timeline

Activation checkbox: Turns each behavior on or off. Behaviors that are turned off have no effect
on the object to which they’re applied.

Name field: Identifies the object by name. To edit the name, double-click text, enter a new
name, then press Return.

Lock icon: Click to lock or unlock a behavior. You cannot modify the parameters of a
locked behavior.

Lock

Enable/disable

behaviors

Activation checkbox

Behavior icon: Appears when a behavior is applied to the layer or group. To turn off the effect
of the behavior, click the gear icon. A red slash appears through a disabled behavior’s icon.

Note: Control-clicking the behavior icon (the gear) opens a shortcut menu that displays
behaviors applied to that object. Choose a behavior from this menu to display it in
the Inspector.

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