About motion projects, 27 about motion projects – Apple Motion 5.1.1 User Manual

Page 27

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Chapter 1

Motion basics

27

Stabilize camera shake or create complex motion-tracking effects such as match moves and
corner-pinning.

Perform advanced compositing and green screen effects.

Build fluid 3D motion graphics compositions for show intros, bumpers, commercials, or title
sequences.

Create sophisticated particle systems involving large numbers of automatically animated
objects in 2D or 3D space.

Build complex patterns of repeating elements using the powerful replicator tool, then animate
the resulting collages in 2D or 3D space.

Publish your projects directly to websites such as YouTube and Facebook, or send your motion
graphics to iTunes for syncing with Apple devices such as iPhone, iPad, and Apple TV.

About Motion projects

In Motion, you create 2D or 3D motion graphics and compositing projects with imported
images (such as Adobe Photoshop or Illustrator files), image sequences, QuickTime movies, and
audio files, as well as with objects created in Motion. These objects include text, masks, shapes,
particles, paint strokes, and so on.

A Motion project is made up of groups that contain layers. All media imported into Motion, or
elements created within a project (such as shapes or particles), are referred to as layers. A layer is
contained in a group. The group acts as a “parent” to its layers. A group can be 2D or 3D. For more
information on layers and groups and how to modify them, see

Select layers to transform

on

page 208.

Any item in Motion can be referred to as an object, but an item that you can see in the Canvas,
such as an image, shape, or text, is generally referred to as a layer. A camera, light, rig, filter,
behavior, and so on is generally referred to as an object.

Cameras and lights can be added to projects. When you add a camera to a project, you can
switch the project to 3D mode or remain in 2D mode (unless the project is empty or completely
2D, in which case it is automatically switched to 3D mode). 2D groups can exist in a 3D project.
A 2D group can be nested in a 3D group. A 3D group can be nested in a 2D group. When a 3D
group is nested in a 2D group, the group is flattened. This means that the nested 3D group acts
like a flat card and ignores the camera. In addition, the flattened group does not intersect with
layers of the 2D group or other groups in the project. For more information on working in 3D,
see

3D compositing overview

on page 908.

Any transforms, filters, or behaviors applied to a group are applied to all layers in the group. If
you move or apply a filter or behavior to a group, all layers in that group are affected. You can
also apply filters and behaviors to individual layers in a group.

A filter is a process that changes the appearance of an image. For example, a blur filter takes an
input image and outputs a blurred version of that image. For more information on using filters,
see

Filters overview

on page 741.

A behavior is a process that applies a value range to an object’s parameters, creating an
animation based on the affected parameters. For example, the Spin behavior rotates an object
over time at a rate that you specify. For more information on using behaviors, see

Behaviors

overview

on page 293.

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