Add standard behaviors – Apple Motion 5.1.1 User Manual

Page 298

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Chapter 9

Behaviors

298

Not all behaviors automatically apply motion to an object. Some behaviors, such as Throw,
require you to set the throw velocity (in the HUD or in the Inspector) before the object is
“thrown.” Other behaviors, such as Orbit Around, require a source object to act as the central
object for other objects to move around.

In addition to applying behaviors to objects, you can apply behaviors to groups in the Layers list
or Timeline. Depending on the applied behavior, all objects nested in that group are affected in
one of two ways: as if they were a single object or as individual elements.

Add standard behaviors

Applying a behavior instantly animates specific parameters on the selected object. Because
behaviors don’t add keyframes, removing a behavior instantly eliminates its animated effect. All
types of behaviors are removed in the same way.

Apply a behavior to an object
Do one of the following:

m

Drag a behavior from the Library to an appropriate object in the Canvas, Layers list, or Timeline.
An advantage to applying behaviors from the Library is the ability to preview the animation
created by the behavior in the Library preview area.
Note: When applying a behavior to a camera or light, it’s usually easier to drag the behavior to a
camera or light in the Layers list or Timeline than to the object in the Canvas.

m

Select an object in the Canvas, Layers list, or Timeline, then select a behavior from the Library
stack and click Apply in the preview area.

Apply button

m

Select an object in the Canvas, Layers list, or Timeline, then choose a behavior from the Add
Behavior pop-up menu in the toolbar.

Apply a behavior to multiple objects

1

Select all objects to apply the behavior to.

In the Layers list, Canvas, or Timeline, Shift-click to select a contiguous set of objects, or
Command-click to select individual, noncontiguous objects.

2

Do one of the following:

In the toolbar, choose a behavior from the Add Behavior pop-up menu.

Select a behavior in the Library, then click Apply in the preview area.

Remove a behavior from an object

1

Select a behavior in the Layers list, Timeline, Behaviors Inspector, or pop-up menu in the title bar

of the HUD.

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