Manipulate animation paths in the canvas – Apple Motion 5.1.1 User Manual
Page 445
 
Chapter 12
Keyframing
445
5
Drag the object to the ending position.
6
Click the Record button (or press A) to turn off keyframe recording.
When you play back your project, the object flies from position one to position two over the 
interval you set. You can see the path the object travels by turning on the Animation Path setting 
in the View pop-up menu above the Canvas.
Manipulate animation paths in the Canvas
You can modify an animation path by adding keyframes to or deleting keyframes from the 
path, by dragging keyframes on the path, or by dragging a path segment between two 
adjacent keyframes.
Additionally, you can set the keyframe type to curved or angled, changing the shape of the path.
Note: When you drag a keyframe in the Canvas, the frame number corresponding to that 
keyframe and its X, Y, and Z position values are displayed in the status bar (above the Canvas).
To manipulate an object in the Canvas at a frame where no keyframe exists, use the following 
guidelines:
•
To reposition the object as well as its bounding keyframes without setting a new keyframe for 
the object, drag the object’s center onscreen control (or anywhere on the object’s animation 
path).
•
To reposition the object and create a new keyframe, drag the object but not its center 
onscreen control or animation path.
•
To move the object and its entire animation path together, hold down Option-Command and 
drag the object’s center onscreen control or any keyframe on the animation path.
Add keyframes to an animation path
m
Double-click or Option-click the path.
A new keyframe point is added. By default, keyframe points are curved Bezier points.
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