Manipulate animation paths in the canvas – Apple Motion 5.1.1 User Manual

Page 445

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Chapter 12

Keyframing

445

5

Drag the object to the ending position.

6

Click the Record button (or press A) to turn off keyframe recording.

When you play back your project, the object flies from position one to position two over the
interval you set. You can see the path the object travels by turning on the Animation Path setting
in the View pop-up menu above the Canvas.

Manipulate animation paths in the Canvas

You can modify an animation path by adding keyframes to or deleting keyframes from the
path, by dragging keyframes on the path, or by dragging a path segment between two
adjacent keyframes.

Additionally, you can set the keyframe type to curved or angled, changing the shape of the path.

Note: When you drag a keyframe in the Canvas, the frame number corresponding to that
keyframe and its X, Y, and Z position values are displayed in the status bar (above the Canvas).

To manipulate an object in the Canvas at a frame where no keyframe exists, use the following
guidelines:

To reposition the object as well as its bounding keyframes without setting a new keyframe for
the object, drag the object’s center onscreen control (or anywhere on the object’s animation
path).

To reposition the object and create a new keyframe, drag the object but not its center
onscreen control or animation path.

To move the object and its entire animation path together, hold down Option-Command and
drag the object’s center onscreen control or any keyframe on the animation path.

Add keyframes to an animation path

m

Double-click or Option-click the path.
A new keyframe point is added. By default, keyframe points are curved Bezier points.

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