Apple Motion 5.1.1 User Manual

Page 91

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Chapter 2

Introduction to the Motion interface

91

Initial Keyframe: After a keyframe has been added to a parameter, any adjustment to that
parameter in the Canvas, Inspector, or HUD adds a keyframe, independent of the state of the
Record button.
For more information, see

Keyframing methods

on page 442.

Use the Keyframe Editor

The Keyframe Editor is where you can view and modify the attributes of filters, behaviors,
and other effects over time. Each parameter can be displayed as a curve showing how the
parameter’s value changes over time. You can manipulate the points in that curve (called
keyframes) to create a variety of powerful effects. For more information on using the Keyframe
Editor, see

Keyframing overview

on page 439.

Display the Keyframe Editor
Do one of the following:

m

Choose Window > Keyframe Editor (or press Command-8).

m

Click the Show/Hide Keyframe Editor button in the lower-right corner of the workspace.

Create keyframes by moving an object across the screen using the Record button

1

Click the Record button under the Canvas (or press A) to turn on keyframe recording.

2

Place the playhead at the starting frame, then place the object in a starting position in

the Canvas.

3

Move the playhead forward, then drag the object to the ending position you want.

An editable animation path appears in the Canvas and keyframes appear in the Keyframe Editor
for the selected object.

4

Click the Record button (or press A) to turn off keyframe recording.

Animate an object across the screen by setting an initial keyframe

1

In the Canvas, position the object to your desired starting location.

2

To create an initial Position keyframe, do one of the following:

Press Control-K.
Note: Pressing Control-K adds a keyframe to the last-modified parameter of the object.

In the Properties Inspector, open the Position parameter’s Animation menu (the downward
arrow on the right), then choose Add Keyframe.
Note: The Animation menu and the Add/Delete keyframe buttons appear when you place
the pointer over the end of the parameter row in the Inspector. You can also Control-click a
parameter’s name to reveal a shortcut menu.

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