Use behaviors, Use behaviors overview, 297 use behaviors 297 – Apple Motion 5.1.1 User Manual
Page 297
 
Chapter 9
Behaviors
297
Behavior effects in the keyframe editor
If you open the Keyframe Editor and look at a parameter affected by a behavior, you see a 
noneditable curve that represents the behavior’s effect on that parameter. The noneditable curve 
(in this example, opacity channel animation that corresponds to the Fade In/Fade Out behavior) 
appears in addition to that parameter’s editable curve, which can be used in combination to 
keyframe that parameter.
Editable curve
Noneditable curve
Note: Use the pop-up menu above the Keyframe Editor to select which parameters are displayed 
and to create curve sets. For more information on curve sets, see 
on
page 463.
For more information, see
Combine behaviors with keyframes overview
on page 310.
Use behaviors
Use behaviors overview
You apply standard behaviors to objects in the Canvas, Layers list, or Timeline. You can remove 
an applied behavior by selecting it in the Canvas, Layers list, Timeline, or Inspector, and then 
pressing Delete.
Parameter behaviors affect a specific parameter of an object (such as position). You apply 
Parameter behaviors in the Inspector to the parameter you want to affect or to an object in the 
Canvas, Layers list, or Timeline.
Important:
Text, Particles, Replicator, Audio, Shape, and Camera behaviors should only be applied
to their namesake objects.
When a behavior is applied to an object, the object parameters affected by that behavior are 
animated based on the behavior’s default settings. For example, if you apply the Gravity behavior 
to an object in the Canvas, that object’s position is animated and it moves down, according 
to the Gravity behavior’s default setting. In most cases, a behavior’s duration is the Timeline 
duration of the object to which it is applied. For example, if you apply a Spin behavior to an 
object that begins at frame 20 and ends at frame 300, the Spin behavior’s duration is also frame 
20 to frame 300. For information on trimming the duration of a behavior, see 
on
page 307.
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