Shadows and rasterization, 1052 shadows and rasterization, Shadows and – Apple Motion 5.1.1 User Manual
Page 1052: Rasterization
 
Chapter 25
About rasterization
1052
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Line Art
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Line Screen
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MinMax
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Noise Dissolve
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Pixellate
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Relief
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Slit Scan
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Slit Tunnel
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Texture Screen
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Vignette
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Wavy Screen
Tiling filters
All Tiling filters force rasterization of 3D groups.
Time filters
All Time filters force rasterization of 3D groups.
Video filters
The Deinterlace filter forces rasterization of 3D groups.
Shadows and rasterization
Rasterized 3D objects do not cast shadows. If you perform an action that causes a group to be 
rasterized (such as modifying the group opacity or enabling the glow setting for a text object), 
and you still want that group to cast a shadow, you must flatten the group. 
Flattened groups act as 2D layers and can cast and receive shadows as long as they are 
embedded in a 3D group. Text objects are flattened in the Layout pane of the Text Inspector, and 
3D groups are flattened in the Group Inspector. Particle systems and replicators are flattened by 
deselecting the 3D checkbox in the Emitter Inspector or Replicator Inspector.
3D text casting a shadow
Rasterized group containing
3D text object no longer
casts a shadow
Flattened group containing
rasterized 3D text casts
a shadow
Rasterizing causes layers to be rendered in the stacking order shown in the Layers list. So even 
if the shadow-casting object is in front of the shadow-receiving object in the Canvas, rasterizing 
it may cause it to change position to reflect the relative order of the layers in the Layers list. You 
may need to rearrange the layer order in the Layers list to enable the rasterized, flattened object 
to cast a shadow.
For more information on working with Shadows, see
on page 944.
67% resize factor