Chapter 14: particles, Particles overview, Anatomy of a particle system – Apple Motion 5.1.1 User Manual

Page 513: Particles

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Particles overview

Particle systems let you create sophisticated effects involving large numbers of automatically
animated objects. You can use the included Particle Emitters library to add a premade particle
system to your composition, or you can create your own custom particle effects using nearly any
image layer or group in your project.

You can modify any particle system by adjusting parameter controls in the HUD or Inspector. You
can further refine particle systems by adding behaviors, keyframes, masks, and filters.

To learn more about creating particle systems, choose a topic in the Help table of contents (the
sidebar to the left of this window).

For step-by-step instructions on creating particle systems from scratch, see:

Example 1: Create an animated background

on page 551

Example 2: Create animated pixie dust

on page 553

Anatomy of a particle system

Particle systems consist of two basic elements:

Particle emitter: A special type of effect applied to an image or shape, causing the image or
shape to multiply and animate according to the parameters you set in the Inspector.

Particle cell: The image or shape that is multiplied and animated by the particle emitter.

Particles

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