Save custom particle effects to the library, 558 save custom particle effects to the library – Apple Motion 5.1.1 User Manual
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Chapter 14
Particles
558
If you want your particles to intersect with other rotated layers, choose In Global 3D (Better) 
from the Render Particles pop-up menu in the Emitter Inspector. In the following image on the 
left, Global 3D is selected so the particles intersect with other objects in the project that are 
transformed in 3D space. In the image on the right, Local 3D is selected so the particles do not 
intersect with other objects.
Save custom particle effects to the Library
After you create a particle system, you can save it as a particle preset in the Particle Emitters, 
Favorites, or Favorites Menu folder of the Library, for future use. When you place particle systems 
in the Library, they become particle presets that can be used like any other particle preset.
Note: For organizational purposes, create a folder of your own in the Favorites or Favorites Menu 
category to store custom particle systems.
Save a particle system to the Library
1
Open the Library and select the Particle Emitters, Favorites, or Favorites Menu category.
2
Drag the emitter you want to save into the stack at the bottom of the Library.
When you save a particle preset, it’s saved as a file in the /Users/username/Library/Application 
Support/Motion/Library/ folder (in the Particle Emitters, Favorites, or Favorites Menu subfolder). 
Any custom objects that you used to create that particle system are included in the file.
You can copy particle presets you create from this location to give to other Motion users, or you 
can place particle presets given to you in this same folder. When you copy a particle preset file, 
make sure that you also copy any graphics or movie files that it uses as well.
For more information, see
Save custom elements to the Library
on page 183.
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