Chapter 15: replicator, Replicator overview, 559 replicator overview – Apple Motion 5.1.1 User Manual
Page 559: Replicator, Overview
 
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Replicator overview
Patterns of repeating elements are prevalent in various types of motion graphics projects, from 
television title sequences, to news intros, to bumpers, to commercials. Creating these complex 
collages is usually very time-consuming, requiring careful duplication of elements, followed by 
tedious keyframing. The Motion replicator automates many of the chores usually associated with 
setting up cascading arrays of kaleidoscopic imagery, allowing you to create and animate your 
replicated images in dramatic ways.
In Motion, the elements of the replicated patterns can consist of video, still images, shapes, 
text, or any other type of layer. For example, with very few clicks of your mouse you can create 
spinning loops based on a simple shape.
Replicator result
Replicator source shape
Replicator parameters can be keyframed to change a pattern’s dynamics over time. For example, 
you can create a wave of dots that follow one another across the screen by keyframing the 
replicator’s Offset parameter.
You can add behaviors to the replicator or its cells to create even more varied effects (simulation 
behaviors can be especially effective). Behaviors applied to a replicator or a cell can be applied to 
each element of the pattern. This lets you achieve almost limitless variation and complexity that 
would take hours to animate using keyframes. You can also apply a behavior, such as Vortex, to 
another object in your project (an object that is not part of the replicator pattern), and have the 
pattern elements circumnavigate that object.
Replicator
67% resize factor
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