Chapter 15: replicator, Replicator overview, 559 replicator overview – Apple Motion 5.1.1 User Manual

Page 559: Replicator, Overview

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Replicator overview

Patterns of repeating elements are prevalent in various types of motion graphics projects, from
television title sequences, to news intros, to bumpers, to commercials. Creating these complex
collages is usually very time-consuming, requiring careful duplication of elements, followed by
tedious keyframing. The Motion replicator automates many of the chores usually associated with
setting up cascading arrays of kaleidoscopic imagery, allowing you to create and animate your
replicated images in dramatic ways.

In Motion, the elements of the replicated patterns can consist of video, still images, shapes,
text, or any other type of layer. For example, with very few clicks of your mouse you can create
spinning loops based on a simple shape.

Replicator result

Replicator source shape

Replicator parameters can be keyframed to change a pattern’s dynamics over time. For example,
you can create a wave of dots that follow one another across the screen by keyframing the
replicator’s Offset parameter.

You can add behaviors to the replicator or its cells to create even more varied effects (simulation
behaviors can be especially effective). Behaviors applied to a replicator or a cell can be applied to
each element of the pattern. This lets you achieve almost limitless variation and complexity that
would take hours to animate using keyframes. You can also apply a behavior, such as Vortex, to
another object in your project (an object that is not part of the replicator pattern), and have the
pattern elements circumnavigate that object.

Replicator

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