Keyframes at the beginning and end of the curve, Animate via the inspector, Animate parameters in the inspector – Apple Motion 5.1.1 User Manual
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Chapter 12
Keyframing
448
Keyframes at the beginning and end of the curve
When you begin adding keyframes, you instruct Motion to modify the in-between frames to 
interpolate the effect. But what values are used for the frames before the first keyframe and after 
the last one?
By default, when you add your first keyframe, that same value is extended forward and backward 
to the beginning and end of the clip (as if you hadn’t added a keyframe). After you add a second 
keyframe, the effect begins to change over time. The frames before that first keyframe remain 
at the value of that first keyframe. Similarly, the frames after the last keyframe hold at that last 
defined value.
You can override this default behavior to create loops and other patterns by using the Before 
First Keyframe and After Last Keyframe submenus as described in the 
on
page 478 section later in this chapter.
Animate via the Inspector
Animate parameters in the Inspector
Although you can animate many attributes using the HUD, many other parameters are accessible 
only in the Inspector. Each section of the Inspector contains keyframeable parameters. For 
example, you can animate the position and shape of a mask, the color and styles of a text object, 
or the options in the generators. The parameters that are keyframeable depend on which object 
is selected and which effects are applied to that object.
Animate parameters in the Inspector using the Record button
1
In the Canvas, select the object to keyframe.
2
Click the Record button (or press A) to turn on keyframe recording.
3
Place the playhead on the frame where you want the effect to begin.
4
Open the Inspector pane corresponding to the parameter you want to modify (Filters, in this
example).
Note: When the Record button is turned on, animatable parameter values appear red. When the 
Record button is off, parameter values that have no keyframes remain a light shade of gray.
5
Set the parameter to the beginning value.
6
Move the playhead to a new position.
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