Multiple cells in a single emitter – Apple Motion 5.1.1 User Manual
Page 519
 
Chapter 14
Particles
519
By default, the first frame of a new particle system (with a single cell) has one particle. If you 
play your project (press Space bar), additional particles are generated and emerge from the 
center of the emitter.
By default, new cells emit one particle per frame in all directions (for 30-fps projects), and each 
particle moves 100 pixels per second away from the emitter over a lifetime of 5 seconds (150 
frames in a 30-fps project).
Note: Use the Initial Number parameter in the Particle Cell Inspector to change the default 
behavior so a particle system begins with a burst of particles at the first frame. For more 
information, see 
on page 526.
When you create a particle system or modify a parameter of an existing particle system, the 
path of each particle is immediately calculated and predetermined. Although the number 
and motion of particles might seem random, they are completely predictable based on 
that system’s parameters. Playing the same particle system twice with the same parameters 
results in exactly the same particle motion. If you want to choose a new predetermined set of 
random values, you can change the Random Seed setting repeatedly until you obtain a result 
you like.
Multiple cells in a single emitter
When you create a particle system from scratch, you can place multiple cells inside a single 
emitter in the Layers list. Doing so lets you create complex compositions with different 
overlapping particles.
You can add as many cells as you want in a single emitter. Each cell has its own parameters 
that govern how particles from that cell are created. When selected in the Layers list, each cell 
displays its own Particle Cell Inspector. Particle systems with multiple cells generate particles 
from each cell simultaneously, according to each cell’s parameters.
For an example of using multiple cells in a single emitter, see
Example 2: Create animated pixie
on page 553.
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