Add and modify widgets, 372 add and modify widgets – Apple Motion 5.1.1 User Manual

Page 372

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Chapter 10

Rigs and widgets

372

A new rig is added to the project. When you add a rig to a project using the Object menu or its
keyboard shortcut, no widgets are created. You must add widgets manually, via the Rig Inspector.
(For more information, see

Add and modify widgets

on page 372.)

m

In the Inspector, open a parameter’s Animation menu (the downward arrow on the right), choose
Add To Rig > Create New Rig, then choose a widget type from the submenu.
A new rig is added to the project. When you add a rig using the Animation menu, the widget
you choose in the menu is created immediately and appears in the Rig Inspector, the HUD, and
the Layers list (underneath the Rig object).

Rigs appear as objects in the Layers list. In the Timeline, rigs are represented as blank tracks
because they cannot be edited in time.

Note: Although rigs and their widgets appear as blank tracks in the Timeline, slider widgets can
be keyframed, and those keyframes can be displayed in the Timeline.

Add and modify widgets

A rig has no effect until it contains a widget. Widgets are special controls used to drive
parameters in the project.

Widgets are represented in four places in the Motion project window:

In the Layers list, under the parent rig.

In the Rig Inspector. If the rig has multiple widgets, they all appear here.

In the HUD.

In the Widget Inspector.

Widgets can be reordered and renamed. Renaming widgets can be important if you have
multiple widgets of the same type. Otherwise you see a list of controls that have identical,
generic names.

HUD showing customized widget names

HUD showing generic widget names

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