Toolbar, Toolbar overview, 46 toolbar 46 – Apple Motion 5.1.1 User Manual
Page 46
 
Chapter 2
Introduction to the Motion interface
46
m
Click the downward arrow in the HUD title bar to list all possible HUDs that can be displayed for 
the selected object, then choose the HUD to view from the pop-up menu.
m
Press D to cycle through all HUDs for the selected object. To cycle the HUDs in reverse, press 
Shift-D.
The HUDs are cycled in the order in which the effects are applied.
When you select multiple objects of the same type, a combined HUD appears (with “Multiple 
Selection” displayed in its title bar).
Jump to the Inspector from the HUD
Most of the time, the HUD displays a subset of the parameters visible in the Inspector for the 
selected object. If you are working in the HUD, you can jump to the Inspector to access the 
remainder of the controls for that object.
m
Click the Inspector icon (the “i”) in the upper-right corner of the HUD.
The Inspector corresponding to the HUD appears.
Toolbar
Toolbar overview
The toolbar, located in the center of the Motion workspace, provides access to the tools for 
manipulating objects in the Canvas, as well as controls for adding objects to a project. There are 
tools that transform objects in 2D or 3D space; tools that create text, shapes, and masks; buttons 
that add cameras, lights, and generators; pop-up menus that apply filters and behaviors to 
objects; and buttons that create particle systems and replicators. 
The left side of the toolbar contains tools grouped into categories of use. The three tools on the 
far left let you modify the view and manipulation method in the Canvas. The next four tools are 
used to add content to a project, including text, shapes, and paint strokes. Next are the mask 
tools, which are contained in a pop-up menu. For detailed instructions on each tool, see 
on page 127.
At the center of the toolbar is the timing display. For more information, see
on page 53.
67% resize factor