Fx reordering, Blocking fx, One shot fx – ChamSys MagicQ User Manual User Manual

Page 121: Generating user fx, Editing user fx, 18 fx reordering, 19 blocking fx, 20 one shot fx, 2 generating user fx, 3 editing user fx

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11.1.18

FX Reordering

It is possible to reorder the heads in a FX without having to recreate the FX. Press the REORDER FX button in the Programmer,
View FX View. MagicQ prompts for the order, Normal, Reverse, Into Centre, Centre Out, Random. Normal will always return
them to head number order.

Note that if the current selection order is different to the one in the Cue then it will automatically use this as the new order rather
than prompting for an order.

11.1.19

Blocking FX

When the Setup option “Programmer overrides FX” is set then the Programmer automatically includes a “Block FX” option –
this means that whenever a channel is in the programmer it has an implicit zero FX – so that any FX running on the channel on
Playbacks is ignored. If the channel has a FX in the programmer then the FX will run as expected. This, for example, enables
the user to take control of a moving light and place it in a fixed position.

11.1.20

One Shot FX

MagicQ has support for one shot FX – i.e. FX that play back only one cycle and then stop. There are two example one shot FX
in the FX library - PulseOne and RampOne. Custom waveform FX can be created and set as one shot in the FX parameters.

11.2

Generating user FX

It is possible to generate user FX by programming a chase and then converting it into a FX. The FX can then be applied to any
head with the required attributes.

For example, to create a new movement FX, create a position chase by recording the pan and tilt values for one or more heads.
Set the chase speed to the speed that you wish the FX to default to. If you wish the FX to snap (not fade) then set the chase
contrast to 0%.

Convert the chase into a FX by opening the Cue Stack window and pressing SHIFT and MAKE FX. If the chase only contains 1
attribute then you will be asked whether you wish the FX to always apply to the specified attribute, or to allow it to be applied to
any attribute. If the Cue Stack has more than 1 attribute in it, then the user is prompted to choose which attributes to use in the
Waveform FX.

If multiple heads are used in the chase then multiple heads will be generated in the FX – this enables different heads in the FX to
do completely different FX. (For example, you could record a FX where 2 heads do a tilt and 2 heads do a pan)

To record a FX that can be applied to any attribute, choose 1 attribute only (e.g. dimmer) and create the chase using this attribute.
When you press MAKE FX, then select the “Make FX apply to any attribute” option.

Waveform FX support any number of attributes but it is recommended that only a small number of attributes are stored in
Waveform FX – e.g. just position, colour mix or intensity. For more complex FX store the FX in the FX Window and save to a
FX Library.

Use Record Remove to remove unwanted attributes from entire Cue Stack.

11.3

Editing user FX

MagicQ includes a

FX Editor

which can be used to edit the Waveform FX. Note that changing the Waveform FX makes a

permanent change to the FX on the MagicQ system including all FX of that type used in the current show and on any new shows
made on that console. If users wish to edit the inbuilt Waveform FX then they should use “Save As” to save the FX as a different
FX name before editing.

All User FX are shown in the User category - only inbuilt FX are shown in the Intensity, Position, Colour and Beam categories.

All FX are stored in the FX folder as .wve files - MagicQ intelligently filters them into categories.

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